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ACKS II Resources

·322 words·2 mins
I added some resources for the role-playing game Adventurer Conqueror King System.


·1246 words·6 mins
Learning SwiftData by converting an old iOS app to this new declarative persistence model.


Achtung! Cthulhu

·1087 words·6 mins
A look at a game of Call of Cthulhu set during World War II using the pulpy 2d20 game system.


SwiftUI experiment

·347 words·2 mins
A project to get back into programming using Swift and SwiftUI.

Twilight 2000 V4

·843 words·4 mins
A first look at the new edition of this classic game which uses the Year Zero Engine.

Suldokar's Wake part 7

·1518 words·8 mins
In this post we discuss how to generate a character for the Suldokar’s Wake RPG.

Suldokar's Wake part 6

·1258 words·6 mins
It’s now time to take a closer look at life-forms, or what other systems would call the race of the character.

Suldokar's Wake part 5

·1391 words·7 mins
Now that we covered the character’s type, in this post I cover the other aspect of character creation which is the background and keywords.