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After reading about Eleventy, I decided to convert my website from Hugo to 11ty.
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Aside from the public version of HMK Toolkit, I also have my own version with additional features.
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I've made an app for the HârnMaster Kèthîra. What's next?
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A first look at the new edition of HârnMaster, called HârnMaster: Roleplaying in the World of Kèthîra.
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A new look at Traveller 5th Edition.
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A blog post about the Cepheus Universal RPG system.
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Some of the resources I added for the role-playing game Adventurer Conqueror King System.
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Learning SwiftData by converting an old iOS app to this new declarative persistence model.
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A short introduction to the Achtung! Cthulhu role-playing game.
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In this post I introduce a few key concepts and how characters are created.
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My experience getting back into programming and catching up on Swift and SwuiftUI.
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An introduction to the post-apocalyptic role-playing game Twilight 2000 V4
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Some of the highlight of the system and some general comments on this wonderful game system.
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In this post we discuss how to generate a character for the Suldokar's Wake RPG.
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It's now time to take a closer look at **life-forms**, or what other systems would call the _race_ of the character.
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Now that we covered the character's type, in this post I cover the other aspect of character creation which is the **background** and **keywords**.
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In this post I go into more details about the three **types** of characters: the **Apt**, the **Core**, and the **Prime**.
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In this post I'll introduce the setting which is _mostly_ (but not only) a planet called Zira-Ka.
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In this post I cover a few more SW key concepts such as **Spaces**, **Implants**, **Formulæ**, **Harm**, **Shadow**, etc.
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This is part 1 of a series on a _planetary_ sci-fi role-playing game by **Christian Mehrstam**, a Swedish independent game designer.