ACKS II Resources 7 February 2024·322 words·2 mins I added some resources for the role-playing game Adventurer Conqueror King System.
SwiftData 28 January 2024·1246 words·6 mins Learning SwiftData by converting an old iOS app to this new declarative persistence model.
Achtung! Cthulhu 21 February 2023·1087 words·6 mins A look at a game of Call of Cthulhu set during World War II using the pulpy 2d20 game system.
Twilight: 2000 — characters 16 December 2022·2726 words·13 mins In this post I introduce a few key concepts and how characters are created.
SwiftUI experiment 3 November 2022·347 words·2 mins A project to get back into programming using Swift and SwiftUI.
Twilight 2000 V4 27 June 2022·843 words·4 mins A first look at the new edition of this classic game which uses the Year Zero Engine.
Suldokar's Wake - the good stuff 2 February 2022·1986 words·10 mins Some of the highlight of the system and some general comments on this wonderful game system.
Suldokar's Wake part 7 29 January 2022·1518 words·8 mins In this post we discuss how to generate a character for the Suldokar’s Wake RPG.
Suldokar's Wake part 6 29 January 2022·1258 words·6 mins It’s now time to take a closer look at life-forms, or what other systems would call the race of the character.
Suldokar's Wake part 5 28 January 2022·1391 words·7 mins Now that we covered the character’s type, in this post I cover the other aspect of character creation which is the background and keywords.